Graphic Storytelling

Fish Girl
  A good graph­ic nov­el should pose a mystery. As it opens (last pos­si­ble minute), the read­er often has no clue what’s going on. It’s often an unknown world, even if it looks like our world. This isn’t that dif­fer­ent than the open­ing of a con­ven­tion­al print book but, for some rea­son, peo­ple often react to graph­ic nov­els by telling me, “I can’t read them!… more